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    Wcdx - Kilrathi Saga for modern Windows

    Thanks, @Tarvis; I'll add those to the list. Can you tell me which game you were playing? Since I've had to reproduce my work in each one, there are undoubtedly several small differences in behavior. Some of this stuff I knew about already (losing the D3D device is not surprising, since I...
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    Wing Commander Toolbox

    Here's an update that adds support for reference points. Each image has a reference point. The reference point is used by the game to determine the logical center point for image transformations (rotation, scaling, etc). The previous version of the image tool just used (0, 0). This new...
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    Wing Commander: Covert Missions (was: SM 1.5 (Working Title))

    I believe the .VGA file contains several distinct image sets, each containing several images. I think @Shades2585's solution will work if you add Halcyon's quarters to the briefing room image set, though you're still going to have to change some indices around.
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    Wing Commander Toolbox

    ...And here you go! The attached image executable converts Wing Commander 1 image sets to png files, and also from the most common image formats (png, gif, jpg, bmp, maybe a few others) back to Wing Commander 1 image sets. The resource executable can be used to extract individual resources...
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    Wcdx - Kilrathi Saga for modern Windows

    Got it, thanks; I think I noticed that years ago, but forgot about it. That's likely too big a thing to tackle for 1.2, but I'll give it a shot for 1.2.1.
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    Wing Commander Toolbox

    The VGA format is quite simple; I can probably whip up a converter pretty quickly, but I don't have time tonight.
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    Wing Commander: Covert Missions (was: SM 1.5 (Working Title))

    More seriously, I have been thinking about ways to accommodate modding. Each campaign has an identifier; presently, the id is 0 for Vega, 1 for Thor's Hammer, and 2 for Crusade. To add a new campaign, you'd want to just add new campaign-specific files (for instance, MODULE.003) and then launch...
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    Wing Commander Toolbox

    Hey guys; can you point me toward some documentation on the data file formats? I've already figured out some of them for wcdx, but if there's a central repository somewhere, then that would help with future efforts. In particular, I'd like to see the savegame format so I can make sure that the...
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    Wcdx - Kilrathi Saga for modern Windows

    I've just released wcdx-1.2-beta3. In addition to fxing the planets loading bug, I've corrected what was possibly the most crucial oversight of the entire KS release: That's right, I've added the poster back into the game! Originally added for Secret Missions 2, this highly important...
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    Wcdx - Kilrathi Saga for modern Windows

    More on the planets: Locally, I've fixed the camp.00x loading issue, but SM2 has another problem. It never loads planets1.vga at all! It's currently crashing for me when attempting to load a planet image. (Not the beta, just a private version I'm working with.) This will take a little...
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    Wcdx - Kilrathi Saga for modern Windows

    It's using winmm.
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    Wcdx - Kilrathi Saga for modern Windows

    Thanks, I'll take a look. It's probably just reading from camp.000 when it should be looking at camp.001 (SM1) or camp.002 (SM2). Edit: Yup, that's definitely the problem. The game loads the planet info before it knows which campaign you're playing. Interestingly, it looks like this only...
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    Wcdx - Kilrathi Saga for modern Windows

    I'm sorry; I somehow missed this one. To your question: I'm using IDA Pro. I've never yet tried Olly, mainly because IDA is so very good at what it does, and I'm used to all the keyboard shortcuts and commands. Olly at least won't cost you your firstborn child for a license...
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    Wcdx - Kilrathi Saga for modern Windows

    It took a bit longer than I'd planned, but 1.2 beta2 is finally here! Here's my list of fixes: Planets are now visible in the stellar background and in the Wing1 victory sequence. SM1 and SM2 now correctly search the local path for streams before looking for a CD (Wing1 already did this)...
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    Wcdx - Kilrathi Saga for modern Windows

    I'll have to verify that at some point, but you may be correct about how rotation was done. (Sigh... yet another thing for me to look at.) I did some investigating with the raw image resources. In some places, it's very clear that stretching to 4:3 is the right thing to do. Here's the planet...
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    Wcdx - Kilrathi Saga for modern Windows

    That would be awesome, but one thing at a time. Now I think I need both a bug tracker and a feature request tracker...
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    Wcdx - Kilrathi Saga for modern Windows

    It does, thanks! It'll probably be a while before I get around to this one, but at least it's now documented here so I won't forget it. Has anyone encountered this issue in KS before?
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    Wcdx - Kilrathi Saga for modern Windows

    Thanks! I'm intentionally not supporting that mode. The game was very much intended to be played at 4:3, since that's the aspect ratio that all monitors had when the game was released. The game has non-square pixels, as did all games running at 320x200 back then. (Denis can certainly...
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