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    Wcdx - Kilrathi Saga for modern Windows

    Yup, that's exactly right. When frame limiting was added to WC2 for Kilrathi Saga, the developers set a ridiculously high limit for cut scenes, and then tried to fix the timing by tweaking a bunch of values in the scripts. The results are not good. This is one of the reasons I haven't made...
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    Wing Commander Toolbox

    Nice work!
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    WC1 and WC2 Ship rotation rates?

    I can verify that the printed specs do not match what's in the game. When I return to civilization, I can post a list of actual specs, but I haven't fully deciphered the meaning behind the data yet.
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    Wcdx - Kilrathi Saga for modern Windows

    @UnnamedCharacter: Fantastic! Thanks much! I didn't think to check that for notes; the WC2 midis probably have something similar. I'm on vacation until next week and mostly far away from Internet access, so I can't do much until then, but I'll check that when I get the chance. @mj78: I get...
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    Wcdx - Kilrathi Saga for modern Windows

    I haven't really dug into the flight engine much. My focus has been on solving issues that were introduced in Kilrathi Saga. In the process, I sometimes stumble across one of these hard-coded limits. For the object limit, the game has a number of static arrays all of the same length that...
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    Wcdx - Kilrathi Saga for modern Windows

    @FekLeyrTarg: Ah, thanks. I'll look at reintegrating what I can when the time comes. @mj78: With wcimg, you can create new sprite resources, but you can't put them in the game because wcres doesn't support packing resources into archives yet. I had in mind some tiny graphical fixes such as...
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    Wcdx - Kilrathi Saga for modern Windows

    That near-term update I mentioned earlier has arrived! If you take a look at the first post in the thread, you'll find that I have uploaded a new file: wctools.zip. This contains a few tools that I've been tinkering on as I develop wcdx. The tools were originally written as I was figuring out...
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    Wcdx - Kilrathi Saga for modern Windows

    Right, this is why I usually prefer the super-pixellated look for these low-resolution games. When the time comes, I'll look into the filter set that DOSBox provides.
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    Wcdx - Kilrathi Saga for modern Windows

    Ah, good; I'll keep that change, then. I do expect to add some kind of filter support, but I haven't thought that through very far yet. Do you have any specific requests?
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    The 'real origins' of Hobbes' nickname;

    Of course, the idea that Blair gave Hobbes his callsign doesn't remotely square with WC2. This was one of the reasons I never cared much for Forstchen's adaptation of WC3 (and WC4, which committed the much graver sin of making Blair and Sosa an item...).
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    Wcdx - Kilrathi Saga for modern Windows

    @Goliath and @Skanks nailed it. The intended aspect ratio is absolutely 4:3; pixels were non-square back then, although a small portion of the artwork doesn't accurately reflect this. I addressed this earlier in the thread, with some additional analysis here, and my response from three years...
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    Wcdx - Kilrathi Saga for modern Windows

    I didn't even know about that one! Since they provide a patched executable, I can just do a diff and incorporate their changes. I'll take some time to evaluate it, but it'll probably be in the next release.
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    Wcdx - Kilrathi Saga for modern Windows

    @mj78 Glad you enjoyed it! I've actually been looking into exactly that lately. It's slow going, in part because there's no way to just make cockpit damage happen. I think I know the immediate cause, but I still need to go trace through the logic in the DOS version to see why it's different...
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    Wcdx - Kilrathi Saga for modern Windows

    That's a very reasonable request, and you're not the first to ask it. My focus right now is on bugs, but this feature will likely come sooner rather than later.
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    Wcdx - Kilrathi Saga for modern Windows

    Well, sure; I think what @mj78 is saying is that the existing game packages could be updated with the Kilrathi Saga versions as an additional download, free to anyone who already bought the games. That seems like the only possible path forward. Thanks!
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    Wcdx - Kilrathi Saga for modern Windows

    Speech is an interesting topic, but I'd like to table that for now; realistically, I won't be addressing it in the short term, if I ever do. There are so many other things worth working on before that. I've been thinking about an installer for a while, but I don't really have experience...
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    Wcdx - Kilrathi Saga for modern Windows

    I didn't mean to imply otherwise; the changelist is indeed impressive. I just thought it was an interesting point of comparison. As to what's possible: There's very little that isn't, with enough time and effort, but time especially is in short supply. Speech is something I've considered in...
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    Wcdx - Kilrathi Saga for modern Windows

    Yup, that's what I had in mind! That looks like some pretty impressive work! Interestingly, changing the resolution of a 3D-rendered game is actually much easier than changing the resolution of a 2D sprite-based game that does all of its rendering in software. While sprite scaling is by its...
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    Wcdx - Kilrathi Saga for modern Windows

    The guns not firing is most likely an engine limitation. The engine can only track 64 objects at once, and that includes gun blasts, fighters, asteroids, engine plumes, even the nav point marker. The wcdx patch does nothing to address this (or exacerbate it). As for graphics upgrades, any...
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