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    And another year passes . . .

    More work done on the landing, tightening up animation, effect, and adding sound effects. Next to come music, and more foreground elements when the camera pans over. Enjoy!
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    And another year passes . . .

    Dondragmer: Yes! Thanks. That helps immensely. We recently updated the Mac build - hopefully by doing so we fixed your problem. The issue seems to be a render-texture corruption, but only in the Mac build. there's also some small sign of it in the Linux build. We don't run those platforms...
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    And another year passes . . .

    And the new Alpha is LIVE! http://www.wingsofstnazaire.com This update lets you fly 3 of the 5 human fighters. Available are the Boomslang, Copperhead, and Cobra. Things to note are the adjustment of the the double-tap barrel roll into a tap-and-hold strafe roll, improved dynamic music, the...
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    And another year passes . . .

    Hello, again! Tonight I've got a bit more of the Landing cinematic to show - still not done, but good enough to show. Still on the To-Do list: Add the shadow under the fighter. Add a shield effect when the fighter passes through the atmospheric boundary. Add cooldown and landing jet effects to...
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    And another year passes . . .

    Thanks, Six-Gun Slim! I'm glad you like how it's looking. :D So, I thought you might like to see the current progress on the second part of the hangar landing. It starts with the original version that shows in the distant background of the ship selection screen - it's obviously un-detailed, and...
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    And another year passes . . .

    Hello! While I wait for some lingering updates to go into the Alpha that's coming out next, (so soon!) I thought I'd work on one of the parts of the Next Alpha release - the ability to land your fighter. We're actually trying to put together the complete game loop on the next release... Choose...
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    And another year passes . . .

    Hey guys! Last night I got the logic for the ship selection screen all working. I've still got to add effects and more stuff on deck in each shot, but the basics are there! We're going to be working on getting this polished up for you, and the next big Alpha update will let you fly 3 of the 5...
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    And another year passes . . .

    Thanks, Dyret! Yeah, some of the Gifs are a bit... meaty. wcnut: ...Maybe? We're three dudes, not Christ Roberts himself with going on 50 million dollars. gevatter Lars: We do! it's www.wingsofstnazaire.com, and we've also got a twitter feed (@WingsofNazaire) and a devlog...
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    And another year passes . . .

    Got the cloak-shader working!
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    And another year passes . . .

    Cockpit update: It's the Diamondback, our version(effectively) of the Excalibur. Four advanced gun weapons, cloaking device, and advanced emp missiles.
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    A Wing Commander clone on mobile

    Hi Irony. So here's a good list of games I've worked on: http://www.mobygames.com/developer/sheet/view/developerId,175151/ More recently, and not on that list, I was a senior artist and lead technical artist on Castleville Legends: http://zynga.com/game/castlevillelegends And Farmville 2...
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    A Wing Commander clone on mobile

    Irony: So, I'm very well versed on the limitations of mobile development - I've been making mobile games professionally (and fairly successfully) for the last 4 years. :P And "glorious effect" may be overstating. You can make the gunfire feel more powerful by shaking the camera a bit when you...
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    A Wing Commander clone on mobile

    Okay, so having given it a look, and thought about it a bit, here's my feedback for you: I really think you've nailed the flight/combat system, and the feel of watching you fly around is exactly right. That's not easy to do, and major kudos for pulling it off on a mobile platform. I also really...
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    A Wing Commander clone on mobile

    Here's the link for those who'd rather not search... https://www.indiegogo.com/projects/armada-mobile-space-combat#home
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    And another year passes . . .

    Yeah. that's completely crazy. Anyhow, here's a bit of the new cockpit in action! And some very pretty explosions, as it runs through the gun modes... Enjoy!
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    And another year passes . . .

    Yeah. that blew my mind. It's crazy!
  17. H

    And another year passes . . .

    Got the startup sequence mostly done. just need to tweak the firing modes on the reticule display, then I can start exporting this into the game! http://www.youtube.com/watch?v=F7zA_Z12 … e=youtu.be
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    Broadsword in the Concordia's Hangar

    Thanks, Quarto! It'll get even better once I start adding more walls and text in there. I'm pretty sure I know the end date for the crunch - I don't expect this to last as long as things have in the past - mostly because I'm not working on anywhere near the same sort of project.
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    Broadsword in the Concordia's Hangar

    Okay, I've added floor markings to the Hangar! It really helps make it feel like the Connie. The shader was fun to come up with, too! I've also adjusted the number of lights in the scene, and played with other minor things that should increase performance! Let me know if there are any troubles...
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    Broadsword in the Concordia's Hangar

    Weird! Well, try the new version. I've trimmed out a bunch of stuff from the PostProcess Queue, and overall made improvements and optimizations. http://www.hedfiles.net/ConcordiaHangar/ConcordiaHangar.html So, I've added walls, a more complete Crossbow (with landing gear, just needs internals...
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