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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Pedro: no worries! I'm aware that Unity's not the all time fastest performer...I just tend to think most pitfalls can be sidestepped or avoided entirely. ...most. ;) but I'm entirely biased by my own experiences...and quite often wrong. Update! Radars working, along with damage flashing on...
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Shere Khan: Awww, thanks! You're right - that capacitor display...is just a linear bar. It's the same way it was in the original, but...yeah, could be improved, or at least the art could be made less obvious. If all else fails - I can code in sequential lights..but I'd like to be lazy. :P...
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    DefianceIndustries: Thanks! Glad you like it, I'm having a blast putting it together. gevatterLars: Unless you want to fundamentally change how AIs behave, or add ship behaviors that I've not accounted for, like...I dunno, cloaking? then you won't have to even think about code. :D Maslas: NAh...
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Well, this is what it looks like right now: something like a Dralthi would look like this, optionwise: You can see to the left there - it's got the ship root, with all the settings, the graphical billboard that has the sprites, two engine flares, and two guns. The scripts auto-find and hook up...
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Okay, I figured out the joystick movements for the AI - it's a lot harder than just doing it for a player - for the player, I just have to offset the animation based directly on player input. Easy! The AI, though, is doing all kinda of complex Quaternion Slerping behind the scenes to turn where...
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    The goal is to release the framework for making a classic WC game to the community - and then let everyone do what they like with it. I'm not looking to remake the entirety of WC1 - thats' way too much work for one guy. but I can put together the basic systems to build a whole game on top of...
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    ChrisReid: Thanks, man! It's a biiit much, so I've toned it down. I can't wait to do something similar for destroying your cockpit screens. gevatter Lars: Thanks! I really haven't. Though since I'm releasing it to everyone there's no reason others couldn't add their own art to support that. I...
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Okay, on that note - optimized GIFs for this! Here's some late progress - better cockpit art, some better color grading on the explosions. Also showing off the Disable/ram hit from the first person. It's a bit much right now, and happens too often 9feels a bit like bumpercars!) so I'll have to...
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Awww, thanks KrisV! I shall..restrain slam-posting the forum with super-big GIFS. Sorry, mobile Users!
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Here's a Recent update - showing the formation flying and updated cockpit graphics. Also the non-swimmy pixel shifting! http://www.hedfiles.net/WCRemake060.gif http://www.hedfiles.net/WCRemake061.PNG
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    I'd actually like to post those as is in the forum - but when I do, I get a broken image link. :/ Like that. :(
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Absolutely! Here's the last few to choose from: http://www.hedfiles.net/WCRemake040.gif http://www.hedfiles.net/WCRemake051.gif http://www.hedfiles.net/WCRemake052.gif http://www.hedfiles.net/WCRemake054.gif http://www.hedfiles.net/WCRemake055.gif Hope that helps, and I wish I had more recent...
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    So, the main issue with an eventual Android build is that I have no idea what the controls should be - just a running demo, like what I have here, is no problem, tho. Slight image-less update! I've been working on collisions, formations, and obstacle avoidance - basically keeping your wingmen...
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    I've pretty heavily updated the live running demo build! Most of the fighting basics are in there - Now I need to add the UI - Radar, shield and fuel displays, targeting, etc. I'm pretty happy with this. :D Try it here! http://www.hedfiles.net/WCR_GL/index.html
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    Rebel Galaxy Outlaw!

    FekLeyrTarg: Yeah - definitely. That game conversion actually already basically exists - we basically built Pioneer first, then ripped everything WC-related out and built our own universe, adding cool shit as we went.
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Sorry, Quarto - I'll try and limit the content drops from here on out. :P ShereKhan -Ugh - To be honest, RGO is what I always hoped Pioneer would be. But a ton better. Right now the division of the angles is the same x and y 36 in each direction. We got splodey-kats.
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    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    It runs on your phone as is. :P I can build for android as well!
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