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    New 3D Thread

    You should check out "IPackThat" - It's a standalone program that does the best automatic packing I've every seen. It's saved me months of time, and provided amazing results. Completely worth the 60 bucks, but if you don't believe me, there's a demo. http://store.steampowered.com/app/363020/
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    New 3D Thread

    Yep. :P
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    Klavs is an excellent pilot.

    ..You don't know what *else* we talked about. :D
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    Klavs is an excellent pilot.

    I can now state this from personal experience. :P Klavs was generous enough to pop into Lewiston, ID on his way back home, and give me a demo-ride in his awesome Vans Aircraft. It was a blast, and I loved it. ...We did crack WC-jokes the whole time.
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    http://www.hedfiles.net/Shrike.obj << there you go.
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    I dunno if it is helpful - but back in 2009, I recreated the shrike model in 3d, in semi-high res, using the original Prophecy cinematics textures and model as a base. I never did anything with it, nor did anyone else, AFAIK. It might look okay with your other fighters? At least as a reference...
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    Amazon released a game engine

    Not dead. Pining for the fjords! (I'm swamped working on paid projects. Ill see if we can swing an update)
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    Original Wing Commander Artist Here.

    Denis! Want to do something like this? (No, not really) (Okay, maybe really) :p
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    Original Wing Commander Artist Here.

    Youch. well that's good, then! I'm glad there wasn't a bunch of work that got lost by the wayside! As for the cockpit, no, I just used Photoshop, which is absolutely bald-faced cheating, but you know...I don't feel that bad. :P The red mist is going to be where the 8 bays are against the back...
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    Original Wing Commander Artist Here.

    Denis: Aww, thanks for the response, sir! So, as far as I know, the renders of the ships in WC1 look like straight renders. As seen here: https://cdn.wcnews.com/newestshots/full/wc1ships.png (Extracted directly from the game) Note that some of the lines for things like gun barrels (Hornet)...
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    Original Wing Commander Artist Here.

    Hi, Denis! I love the Duros pilot art - I might hit you up for some character concept art. :) Anyhow, I wanted to chime in and add my appreciation for all the work you did! WC1/2 were huge influences in my formative years, and the artistic style and richness of the artwork made quite the lasting...
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    WC1 EMS vs Non-EMS video comparison

    So! I've been wanting to share this for a while...Did you know that the WC2 explosions were pulled directly from Star Wars? Return of the Jedi, to be exact. The Primary "ship destroyed" explosion is from a Tie-Fighter that crashes into the command tower of a Star Destroyer (4:37): And the...
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    And another year passes . . .

    Capi: Well, mostly things along these lines: Negative Flight Leader, the pattern is full. Clear the runway pilot! You are entering an area of active operations - break off! You're not cleared to land, Pilot! This is Saint Nazaire Flight Control, you are endangering active operations - Clear...
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    And another year passes . . .

    What's this? Procedural facial animation and lipsyncing in Unity on a character? Yep, actually it's very simple. Now I just need to con someone into doing voice work for me. http://www.wingsofstnazaire.com/FaceAnim/FaceAnim.html This system takes any audiofile and turns it into an animated face...
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    And another year passes . . .

    Hello, everyone! Over the last few days I've been working on polishing a rather stale part of the game - the orbit camera. As most of you know, you can trigger this by holding down tab, and then rotate around your ship. It's very pretty, but the motion of it and the general feel was very, very...
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    And another year passes . . .

    Hello! Tonight's update brings you the working retro boosters, in the game, finally! You can now boost backwards! (At 60% of your max forward, non after burning speed) Jan finished the code for the movement earlier this evening, and I added in the effects and some tweaks in logic. Still to...
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    And another year passes . . .

    Thanks, Klavs! Tonight I set up the missile code to only let you fire one missile per slot (limiting the Copperhead to 5 total missiles, for example) You no longer get a new missile every 10 seconds. Sorry! I also set up the status display representation of your missiles to do a little...
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    And another year passes . . .

    Yesterday I added shield read-outs to the targeted ship display. The day before, Jan had helped me get the armor/ship damage looking right - before it wouldn't show the proper damage for the proper angle of hit. You can also see the updated player ship status display - it now also shows...
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    And another year passes . . .

    Thanks, wcnut! It's more of a 50/50 blend of WC and X-Wing/Tie Fighter. :D Eugene Indie Game Con Recap! (and slight art update) It was a huge success, and here's what our musician Daniel Hoffman had to say about his attendance: "Daniel here, just got back from Indie Game Con in Eugene. It...
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    And another year passes . . .

    Finished the missile locking system and the Power management systems! Here you can see me quickly locking onto a Dfhertas and ripping off a Phoenix heatseeker. Just before it hits, I manage to lock on and fire a Cyclops Image Recognition missile as well. Here, I just hit a Dfhertas with a...
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