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  1. JasonRocZ

    Rapier Redux

    What I really like about Klavs take on models, Is that they look modern day almost while at the same time looking like they belong in Wing Commander. Good job Klavs, Keep up the good work!
  2. JasonRocZ

    Engineering a starfighter

    The one thing I did like in WC1 was that mounts/guns could be shot off during battle, same was true for WC2 right? I think in WC3 they could be shot off too, or at least damaged pretty good. Maybe they didn't have shields out that far on the wings....Whatever the fact may be. It doesn't...
  3. JasonRocZ

    SimHQ Revists Origin (March 14, 2011)

    So Origin owned Janes Combat Simulations at some point? This I did not know. Nor do I see Origin noted on any of the Janes Combat Sims Boxes I have, Specifically USAF nor Fighters Anthology
  4. JasonRocZ

    Engineering a starfighter

    Who knows? All good points....none of which are probably the designers thoughts. It was more of a "This thing looks cool!" nuff said
  5. JasonRocZ

    WC:CD "Fan Input"

    I've been working on a few of the Firekkan designs I had months back perhaps even more than a year ago? times flyin that's for sure. Also a number of upgraded designs for previous ships. I know this seems a lil vague but... I'll show screenshots at some point, hopefully shortly (Upgraded my...
  6. JasonRocZ

    WC:CD "Fan Input"

    Sorry about my tardiness....Work, life , blah blah blah, etc..etc... Has been keeping me busy for the past few months. I still have been working on the project just slower than usual and even that seems super SLOOOOOW. But I want you all to know that the project isn't dead. It just had a...
  7. JasonRocZ

    Classic Origin Series Revived, Note Lack of Exclamation Point (September 29, 2010)

    On second thought now that I see it's a super lamo company reviving it. I will probably NOT be a purchaser :D
  8. JasonRocZ

    Classic Origin Series Revived, Note Lack of Exclamation Point (September 29, 2010)

    I'm a huge fan of the series, especially USAF, and Fighters Anthology. I'm actually saddened to hear the way that this is all going... Janes would never make up a fictitious land where we have a conflict that's for sure. But I'm sure it will be a pretty cool game. At least they're reviving...
  9. JasonRocZ

    Wing Commander Source Code

    Is it also possible that they also had to compile each and everytime they made changes? Which can be time consuming, there's alot of trial and error
  10. JasonRocZ

    Wing Commander Source Code

    I do remember something that one of the artists had said in the forums and correct me if I'm wrong but.....when some of the artists would do 3d Renders (like you see on the covers, or even in the manuals, etc.... Sometimes the artist would start the hi resolution 3d render the night before and...
  11. JasonRocZ

    Wing Commander Source Code

    I'm sure if EA wants to do source code for any project seeing how it's a necessity for ANY project :D. Then they'll do it. It's a shame that they may not have previous Wing Commander games to look at for source code. But I don't think that will be a problem. With the amount of game...
  12. JasonRocZ

    WC:CD "Ralaxath"

    The last showing was a work in progress so here's the final product. I'm happy to finally be done with this ship...Phew took alot of long hours to get the textures to how I wanted them for this ship. Enjoy! :D
  13. JasonRocZ

    WC:CD "Ralaxath"

    I came back to revisit the Ralaxath WC3 Kilrathi Heavy Destroyer. Mainly because I wasn't totally happy with the texturing. This is still a work in progress and if anyone has any ideas on what should be included on the ship. By all means let me know and I'll do my best at adding/modifying...
  14. JasonRocZ

    Kilrathi Grand Fleet

    I agree that would seem likely. Do we have any info of a number of dreadnoughts, that perhaps correspond to a number of high ranking officials? I.E: the different sects of Kilrathi rank? Kiranka, blah blah, etc.. etc I'm not really too privy on the info
  15. JasonRocZ

    Seeking more Secret Ops/Vision Engine ships

    I've got no progress....I'm working on a few other things at the moment...I had to reformat the harddrive recently and am doing a lil housekeeping (so to speak) on the Collateral Damage project files it is enormous at the moment because I back stuff up like crazy these days. I'll get to it at...
  16. JasonRocZ

    Kilrathi Grand Fleet

    Here's a lil doctored image....hope you don't mind. 6.) Bhantkara Carrier 7's.) Ralarrad Destroyers 8.) Fralthi II (enters scene) looks like they're behind the Relaxath while chit chatting about taking over earth blah blah blah :D When Thrakkaths Hvarkann enters do u notice what looks like...
  17. JasonRocZ

    Kilrathi Grand Fleet

    @Dundradal: After looking at these images here's what I've come up with. Those Dreadnoughts are some type of different ship/model because they're missing part of the midsection of the hull. Perhaps some type of different ship? (It is safe to say we haven't seen all the ships because at that...
  18. JasonRocZ

    Secret Ops ships that don't shoot well on full guns. A bug?

    It just has to do with some type of multiplier in the game engine for guns. Meaning it takes longer for (4) of the same type of gun (Tachyon) to fire. Or with any gun for that matter in the game engine I think the Tachyons are at a refire delay of .45...But if you had (4) Chain Ions with a...
  19. JasonRocZ

    WC:CD "Fan Input"

    Hmm Very good point...I mean it does possibly take hundreds of soldier/personnel to staff. Sounds like I might have to stick to the original Confed story background and not have the story go in the Merc direction. Having the Destroyer as some type of Special Operatives vessel although seems...
  20. JasonRocZ

    Seeking more Secret Ops/Vision Engine ships

    The Thunderbolt shouldn't be a problem. For the Razor I have the model but could any of you find me a good picture or texture file for it so that I may implement it?
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