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    Q's anger management thread (chock-full of spoilers!)

    Neat explanation. How many copies of "Christopher Blair" took part in the war? Did most of the "winning path" and "losing path" missions happen simultaneously? Definitely true. If building a fighter and training its pilot is expensive - not to mention the cost of shipping them out to the...
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    Q's anger management thread (chock-full of spoilers!)

    Here are some ways that a "realistic" war in space in the 27th century might look: Spacecraft will not have windows - everyone will see the battlefield as a visualisation. Decisions like targetting and firing will be automated. Most vehicles will be fully-automated drones. If humans have any...
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    Q's anger management thread (chock-full of spoilers!)

    I agree with all of this. (Not that all games should work this way - you could make a functional space simulator with survival horror design choices - but that these are essential to the atmosphere of a Wing Commander game.) In addition to that, I think that the implementation of wingmen is...
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    Probably a dumb question - WC2 Helmet - Blurred word?

    [I edited my post to tidy up the attachments, and the "last image" is no longer there. The picture -danr- is in the WC2 (VDU.V00) group, second to last picture.] Thanks, I'd forgotten about Series 2 Mission A (Canewdon system). You're also correct that Crossbones and Talon use the generic...
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    Probably a dumb question - WC2 Helmet - Blurred word?

    Well, we know from the VDU graphics that the WC1 and WC2 pilots have callsigns (and, in a few cases, thematically appropriate symbols) on their helmets. See here for the WC1 versions, Maniac's and Hunter's original call-signs, and the files to find them in. Here are the WC2 helmets from...
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    Probably a dumb question - WC2 Helmet - Blurred word?

    The faces that appear on your right VDU have independent helmet graphics with names on them. The helmets used in the cockpit are generic - you can find them in the file HELMET.V00. The text has to suit every pilot, so they went with something blurred. I agree that it looks like it started as...
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    GOG Adds Armada to Mac Compatible Lineup (December 18, 2013)

    You have to select when you download, but you only ever pay once. If a game has files for multiple operating systems, the GOG download page for that game will offer tabs for those operating systems. This will default to the OS you are currently using, but you can choose a different OS if you...
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    Best Place to Park a Tarsus? (October 20, 2013)

    What about Frontier: Elite II? (Possibly also other games in the Elite series; I only ever played Frontier). Your hull has a mass limit. Every component takes up mass. If you're trying to trade, everything you load up with - autopilot, atmospheric shielding, cargo bay life support - means you...
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    Hellcat cockpit in the WC2 style

    Funny you should mention Comanche Maximum Overkill. Apart from the voxel terrain, it did the multi-part bitmaps trick. It's most obviously used to have moving rotors on the helicopters, including the two counter-rotating rotors on the Kamov Ka-50 "Werewolf". The tanks and missile launchers...
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    Hellcat cockpit in the WC2 style

    I always was impressed by the way that the exhausts in WC1 and WC2 displayed independently - so yes, it's hardly surprising if it's fiddly to get them positioned right. Looking at some specifications on IFF, you're quite right, and it's the same format used SERIES.S??, CAMPAIGN.S?? and...
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    WC1 (probably) perfect score + WC1 SM1 work in progress...

    Well done. It doesn't exactly get easier from here, but the Hornet missions are uniquely tedious...
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    Hellcat cockpit in the WC2 style

    I hope I'm not sidetracking the people doing the important ship and mission editing when I point out these obscure engine features. However, this hasn't stopped me from learning how to edit these hotspots. They're defined in OPTIONS.V00 (which also contains the graphics). I'm afraid I'm not...
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    Hellcat cockpit in the WC2 style

    Yes, I should have tried that. If rename a SHIP.V?? file from another ship, the affected ship vanishes. It doesn't get a blip on radar and I can't target it. (This is bad if it's the Concordia). The one time I copied over my own ship, the game crashed. Weird. I'm sure I remember doing this...
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    Hellcat cockpit in the WC2 style

    Once again, I'm wondering if the WC1 source code can provide any hints. Its MIDGAME graphics files appear to define their own text and animations. If you swap these over, you can even make SM2 cutscenes (MIDGAME.V07 to MIDGAME.V09) play during WC1 (MIDGAME.V00 to MIDGAME.V04). I was going to...
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    Hellcat cockpit in the WC2 style

    To my eyes, most games that used MCGA (320*200 pixels, 256 colors) have aged better than those that used SVGA (640*480 pixels, 256 colors). There just weren't enough colors to spread around all those pixels. In the case of WC3, this was also the early era of 3D rendering. While the WC2...
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    WC1 (probably) perfect score + WC1 SM1 work in progress...

    SM1 and SM2 are designed to be harder than the Vega Sector Vampaign. SM1 achieves its difficulty through vast numbers of opponents; SM2 has less enemies, but they're smarter and stronger. That is fair enough, but there are a few genuinely obnoxious missions where they give you a Hornet and...
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    WC1 (probably) perfect score + WC1 SM1 work in progress...

    That may well be optimal if your definition of "perfect" includes never failing a mission. Sorties If you fail Gimle, you get three additional sorties in Brimstone, and if you fail Kurasawa, you get three additional sorties in Rostov. Flying lots of sorties probably isn't itself the mark of a...
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    Mega Starship Size Comparison Adds Wing Commander Ships (September 29, 2013)

    Agreed. If the writer wants me to care about the characters, keep it small. I'm far more invested when something bad happens to 1 member of the Serenity's crew than 100 redshirts on the Enterprise or 1,000 rebels on Home One. The trouble comes when the writer claims that some object is...
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    Mega Starship Size Comparison Adds Wing Commander Ships (September 29, 2013)

    Maybe the artist read (or made the same assumption) as this post, which treats the 22,000 meters as a typo, and prefers 22,000 feet, which converts back to 6705.6 meters. That number has no grounding within either the game or its supporting fiction. If they don't like the 22,000 meter claim...
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    BREAKING NEWS: The Darkening on GOG (September 19, 2013)

    That alone is good news. However, if it's feasible, is there any future potential for adding subtitles? I know that's a hideous thing to ask for, much worse than deinterlacing. You'd have to detect which movie was being played, and then load up a script for that movie, complete with...
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