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  1. Quarto

    Defiance's Eyecandy Thread

    Ha, about time - I mean, it's great to give Howard a thumbs-up five times a day, but some variety is nice... ;) Man, it's great seeing all the activity on this forum lately. Granted, it's really mainly just Howard and Defiance, but it's great stuff. I really wish I had the time to join in the...
  2. Quarto

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Thanks! It's always good to hear this kind of stuff directly from people who have at least experimented with a given engine. As for derailing the thread, I wouldn't worry about it in this case - every time Howie drops another update, all conversations stop as we look around to see where our...
  3. Quarto

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    I have heard of Godot a couple of times from other game developers, but usually it's in the context of discussions about engines that are disdainfully dismissed because "nobody uses it". I know I can read their website and read all the snazzy bulletpoints and so on, but could you tell me more...
  4. Quarto

    Defiance's Eyecandy Thread

    Very nice! ...But it's still a Hellcat :p.
  5. Quarto

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Damn it, Howard, do you know how hard it is to continually find new and original ways to say "Whoooooooaaaaa! I love it!"? :)
  6. Quarto

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    50 missions. Ok, that's a point well taken :).
  7. Quarto

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    It's worth noting that WC4's missions are visibly simpler than WCP. They're fairly schematic, and most can be easily reconstructed just using a strategy guide and a bit of in-game observation. Possibly some small nuances would be lost, but nothing significant. That's the major, huge difference...
  8. Quarto

    Rebel Galaxy Outlaw!

    Not Star Citizen? :D Not the multi-bajillion dollar project from Chris Roberts, but this tiny space sim from some company no one has ever heard of? Sorry, can't help trolling ;). I'm in full agreement, and my only regret is that even though I have a copy of Rebel Galaxy, I can't for the life of...
  9. Quarto

    Rebel Galaxy Outlaw!

    So, you're saying that if I keep stalking you, eventually you'll cave and work for me? Got it! ;)
  10. Quarto

    Wing Commander Rising Day Storm. Prequel several years before the introduction of the Tiger's Claw. This is just a segment. Hope it's enjoyable.

    I actually kinda felt bad about pointing it out, because it seemed very nitpicky… but then again, I really don't like how few posts the fanfic forum gets, so your contribution helps there ;).
  11. Quarto

    Wing Commander Rising Day Storm. Prequel several years before the introduction of the Tiger's Claw. This is just a segment. Hope it's enjoyable.

    Just a helpful hint… I know it's not a very frequently used part of the chatzone, but we do have a separate forum for fan fiction :).
  12. Quarto

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    It's very, very, very, very, very, very pretty. Love it!
  13. Quarto

    Defiance's Eyecandy Thread

    Ahhh, the frigate. There is something really exciting about frigates and corvettes in Wing Commander. But the excitement, oddly enough, stems really from the way these ships are so terribly under-used. Corvettes and frigates are ships you're more likely to read about in the novels, than see in...
  14. Quarto

    GOG Kicks Off Summer Savings (May 31, 2019)

    There was a conversation about Pacific Strike here a few weeks ago, though blast me, I don't recall the thread. Back in the day, Origin pretty much officially gave up on Pacific Strike - it was badly mangled on release, and they promised a patch that would fix it, but eventually they realised...
  15. Quarto

    Nephilim Remodels

    The model looks great, and those textures would feel right at home in WC3 :) . Come to think of it, I suppose you'd really only need to make some random change to de-symmetrify the Grikath, and it would look like something straight out of WC3. All that being said, I'd really love to also see a...
  16. Quarto

    Forbes Explores Star Citizen History (May 4, 2019)

    Well, I kinda do :). I do genuinely think Chris Roberts has stuck pretty close to the original pitch. Granted, there are many things that are much more detailed than the original pitch indicated - but then again, the original pitch doesn't spell out point by point how each feature will look. It...
  17. Quarto

    Is it possible that the confederation could have won the kilrathi war after the Battle of Earth without the Temblor Bomb or Behemoth

    You remember correctly. WC1 had a higher limit - IIRC, 32 ships, though maybe it was 24. There was a couple of missions in SM1 or SM2, where just the kill count of the enemy fighters could be higher than 20, so I think the limit had to be 32. The question of why WC2 could handle fewer ships...
  18. Quarto

    Is it possible that the confederation could have won the kilrathi war after the Battle of Earth without the Temblor Bomb or Behemoth

    WC2 definitely did not have more ships. @-danr- mentioned that there's a limit of ten ships per navpoint in WC3. Well, I don't recall if WC2 had any sort of limit of ships per navpoint, but it had a limit of 16 ships per mission. Of those, only 10-12 were generally usable - you had to take into...
  19. Quarto

    Forbes Explores Star Citizen History (May 4, 2019)

    But this is exactly what I'm telling people - to do a reality check. Look at what you just wrote - your expectations were pure romanticism and completely unrealistic. You didn't listen to Chris Roberts' pitch, instead you imagined him promising you another WC game. Well, I'm pointing out that...
  20. Quarto

    Forbes Explores Star Citizen History (May 4, 2019)

    See, this is exactly what I'm getting at - people criticise feature creep in Star Citizen, but they don't remember what the original features were. Star Citizen *always* promised a first-person element. That ain't feature creep :).
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