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  1. Adm_maverick

    Wing Commander miniatures game

    I welcome the input. Can you expand on your idea in some detail though? I'm not sure if I follow your thinking or not.
  2. Adm_maverick

    Wing Commander miniatures game

    *shrugs* given I was working on those and like 3 other things when I should of sleeping, I'll call it a victory that that is the only spelling error I made.
  3. Adm_maverick

    Wing Commander miniatures game

    Maybe I'm misunderstanding, but how would a change in the meassuring system negate the need for the cap ship model (or make it needed) ?
  4. Adm_maverick

    Wing Commander miniatures game

    By the dark gods, 700 cards?! What kind of game were you building?! I mean not saying this will be cheap by any measure, But at the same time I'm not thinking about doing a CCG either. I'm figuring the average game would have between 5 and 8 cards in total, like 3 on one side and 5 on the other...
  5. Adm_maverick

    Wing Commander miniatures game

    so random question I had pop into my mind today (interestingly while I was working with a client to learn HTML). But when it comes to measuring ranges and distances which method do you prefer? The ones I know off (off the top of my head) 1 - Hex/block boards. Basically the board is divided...
  6. Adm_maverick

    Wing Commander miniatures game

    Something to thin about I guess. The big thing is that I feel that the respective pilot should have a lot of influence over the out come of such a thing. A new rookie versus say Dah'kath. yeah it's more likely that Dah'kath will pull off a high risk move and survive like that then the rookie...
  7. Adm_maverick

    Wing Commander miniatures game

    Hey Capi, did you compile stats for the ship guns in that RPG? if so, mind tossing me a link to it please?
  8. Adm_maverick

    Wing Commander miniatures game

    So got a chance to put some time into thought today and came up with at least an idea of where to start with. In this particular case just some rough notes regarding maneuvering. I hope it's self-explanatory, but at the same time I am tossing this up for discussion and to get some feed back. So...
  9. Adm_maverick

    3D Printed Privateer ships.

    OHH! You have my interest!
  10. Adm_maverick

    Wing Commander miniatures game

    So I haven't been able to put much time into the Mini-game idea due to school and work, but I have been thinking about it. I think what needs to happen is scale the stats one way or another. Either scale the WC1/2 stats closer to the WC3-WCP stats (6dps becomes 60dps or similar actually it would...
  11. Adm_maverick

    Wing Commander miniatures game

    So I looked up Astro Commander and AAN. Astro Commander looks like it'd be really fun, but not the kind of scale I'm thinking about. I'm thinking something a bit more in line with X-wing. Focus on individual pilots in fighters. Average game having like between 3 and 8 fighters on the table. IF...
  12. Adm_maverick

    The Balance of Power in WC

    But that's my point. The Kilrathi had the superior technology, as evidenced by the Blood Fang, the Strahka, the Snakier etc. But they didn't use that superior tech the same way the Confederation did. The Kilrathi saw it as being perfectly logical to only outfit their best and most elite pilots...
  13. Adm_maverick

    Wing Commander miniatures game

    That's what I was thinking.
  14. Adm_maverick

    Wing Commander miniatures game

    That is what I was thinking of when I had the original idea, @DefianceIndustries. Not married to it though.
  15. Adm_maverick

    Wing Commander miniatures game

    hmm, well I guess the first thing to decide is scope of the game. The original thought I had was a small scale game, 2 fighter groups engaging each up with some special scenarios to handle torpedo runs against capital ships and the like. But like the images that ChrisReid posted is much much...
  16. Adm_maverick

    Wing Commander miniatures game

    Guess I should grab a copy of the various rule books, read 'em and start posting ideas huh? Ideas for game: Mechanism for different damage output of weapons (Plasma cannon being able to damage capital ship components, leach cannon disabling ships etc) Any other thoughts to toss on the list?
  17. Adm_maverick

    Wing Commander miniatures game

    Hey all, had a bit of a random thought occur to me today that I wanted to toss up for discussion. Would there be any interest in developing a Wing Commander table top game? Sort of like X-wing the Miniatures game, but for Wing Commander. There are a plethora of 3D modelers here who have made...
  18. Adm_maverick

    Scratch Built Tallahassee Cruiser

    So working on version 2.0 now. I've addressed many of the hickups and issues I encoutnered with the 1.5 version. The single biggest change I made in this version is the flight deck. In the prior version the flight deck, or at least what is suggested to be a flight deck, was built out of 2 parts...
  19. Adm_maverick

    The Balance of Power in WC

    There is one critical difference to consider in the discussion and that is the cultural difference. The Kilrathi were very warrior centric and that lead to the idea of the best equipment going to those that had earned the right to use it. The Bloodfang is the object example of this mentality...
  20. Adm_maverick

    Stick it in Kilrathi (January 27, 2018)

    Also use a pair of chemicals known as Micro-Sol and Micro-set respectively. The Micro-Sol is a very mild solvent that helps the decal to 'weaken' and adhere to surfaces better. If you're applying the decal around an angled surface or into a corner of some form, it helps it wrap around the...
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