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    Wing Commander Prophecy: Unlimited + HD Movie Support

    1) Determine largest size playable area. Can it be increased? There doesn't appear to be a size limit of the playable area that I can see. The only current limit is 10 nav points. 2)Can it be populated with multiple (more than two) landable areas? I don't see why not. In prophecy you...
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    Wing Commander Prophecy: Unlimited + HD Movie Support

    Thanks for the positive comments guys, nice to see the interest in this. Regarding the making the engine into a Privateer style game, it would certainly be a challenge to do. It is currently outside of the scope of this project but it did get me thinking about tackling some of the issues...
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    Wing Commander Prophecy: Unlimited + HD Movie Support

    For turrets I mean: WC3/4: Alternate barrel fire Privateer2: Random refire delay For fighters: Staggered weapons fire Refire delay not cumulative I might also be able to make the AI fighters fire faster than every 0.25 seconds so AI can use the storm fire and dust cannons at full speed. Wooooo!
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    Works great on Win 10 x64. Modified simulator missions to test my unlimited patch. :)
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    Wing Commander Prophecy: Unlimited + HD Movie Support

    Update: Here's a few things I've been working on since the initial post. It's now not just limit increases now, but functionality changes also. All functionality changes will be default when installed but modifiable via config: FastList::add increased from 44 to 126. I can make it higher...
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    Wing Commander Prophecy: Unlimited + HD Movie Support

    Not something I've looked into but it may be something that can be done by the renderer/OpenGl patch.
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    Wing Commander III and IV CapShip Weapons

    Nice work LOAF great info here. The cap ship missiles were almost certainly scripted rather than launched. I have one 'possible' correction. I think the Vesuvius has 13 dual mount amg's in gameplay. The FMV with Eisen ordering the turrets taken out shows the 14th at the top back middle but I...
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    Landing would be fine as it's automatic and collision is turned off but you couldn't randomly fly through it. There is no reason you couldn't put a hole through the flight deck and a landing collision mesh with a hole. Just put the collision sphere center on one of the edges so torpedos don't...
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    Sorry to hear about that. Thoughts are with you and I hope you are all well. Will be good to see your work starting up again soon. All in good time :)
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    Been a bit quiet in here for a while, time to liven it up again :) Here is my WCP Hardpoint Editor I hinted at earlier, its for anyone to have a go. Hope I got all the bugs worked out... Let me know via pm if the Nephilim have infiltrated! Known anomalies (not bugs): * If you set one of the...
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    WCP Fatal Error: Exceeded max number of entries (44)

    It's in early development at the moment and is primarily aimed at developers however it will work on normal Prophecy and Secret Ops. Keep an eye out in the Fan Projects section.
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    WCP Fatal Error: Exceeded max number of entries (44)

    I guess this is happening because you have modified the FoF missile with a low refire delay and launched 44+? Or perhaps modified the tracker mirv to split into more than four? Something like this? Each ship has a FastList which seems to keep track of how many ships and missiles are targeting...
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    @Kevin Caccamo you could completely exclude the FAR chunk for all ships as it is optional and HCl's high res dll skips it anyway.
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    You can fly through it because you need extents and bsp tree. I'm not sure the blender plug in does that. You will need to create basic convex boxes to cover the different parts ship and it can be used to build the tree. Thomas Bruckner had a mesh tool that used a dll from hcl to build the bsp...
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    The underside image in the CIC ship database you can see the top turrets through the hull. A little problem the game had with render order :) For the render problems look at the CNTR and RADI chunks in the MESH/0012 form. This is used by the game to 'frustum cull' objects that aren't in front...
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    As usual, great work. Not sure on the underside AMG turret placements though. I seem to remember in WC4 there were none under the 'chin', but there was one each side of the engine intake then a further two to port and two to starboard? Oh and by the way, if you want to add all 54 turrets as...
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    Wing Commander Prophecy: Unlimited + HD Movie Support

    We haven't even scratched the surface. You can forget 64bit or PAE but even pushing the current limits with wcpunl, RAM usage doesn't break 200MB making it pointless. 4k textures are potentially possible already and is up to the renderer to use although it will still be 256 colours. The...
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    Wing Commander Prophecy: Unlimited + HD Movie Support

    I7 4770k 3.8GHz 16GB RAM and Gtx 980
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    You're right. One of the documents on the Dev disks quotes the destroyer as having two guns, the cruiser as having three and the dreadnought as having seven. Looking at the mesh for the dreadnought the hard points at the end of each of the seven arms are labelled as Gun_01 to Gun_07. Seems the...
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    Wing Commander Prophecy: Secret Ops Model Update Pack

    I think you are limited to 10 components at the moment. The dreadnought has a bridge, engine, launcher and three shield emitters so not enough components left for the seven plasmas on that ship. Hey why not make them actual plasma turrets? Use the same turret type as the barracuda which has no...
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