Recent content by Maniac_Angel

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    Escape Velocity Plug-In

    I'm in need of certain things... mainly, how do I extract sounds from Wing Commander Privateer and Wing Commander 3? I need them in wav format... Also, I need 3d models of ships from Wing Commander 1, 2 and Privateer... 3ds and lwo files work... maybe others... Truespace does NOT work and I've...
  2. M

    Escape Velocity Plug-In

    I do check it whenever yahoo messenger tells me someone has replied to it... doesn't mean I'll reply since nothing new has been said about my plug-in idea that hasn't already been discussed.
  3. M

    Escape Velocity Plug-In

    Well I run under Executor... so I can't exactly use ANY program available... so I prefer to stick to resource editing instead of messing with the graphics myself.
  4. M

    Escape Velocity Plug-In

    Well, the list is big... there are 56 ships I think for this... since I don't currently have any lightwave models of any of the ships. I need ships from Wing Commander 1, 2 and Privateer... any of the other Wing commanders is more or less for use in future plug-ins
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    Escape Velocity Plug-In

    correction... I meant "Import" at the location I stated "Export"... my bad :P
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    Escape Velocity Plug-In

    I just got my hands on a copy of Lightwave 7.5 and I now would like to know where I could get my hands on some fully completed and textured Wing Commander 1, 2 and Privateer ships to aid with my Escape Velocity Plug-In... I tried looking around on www.wcnews.com but most of those are...
  7. M

    Dallas system?

    As I mentioned before, the game Escape Velocity and it's sequels do NOT support alternate forms of interstellar travel. If you can't go to the system the by means of a jump point then the system will not be shown by the game in the map window. Here's a note to clarify, an example. You...
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    Dallas system?

    Well, the problem is that in EV and EV Override, to go to a system you have to jump... Trying to go to another system manually will result in the "rubber-band" effect where your ship hits that invisible wall that sends you back... it's really funny though haha
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    Dallas system?

    There is an option for making systems visible only after the completion of a certain mission... each mission can be assigned a victory bit and a defeat bit... a system can be made to appear at the victory bit or you can make Sol system a desolate part of space by recieving the defeat bit... it...
  10. M

    Dallas system?

    I don't see the point of it... you can't even see it if it's not connected to an explored system... even with a "galactic map" outfit item... that goes according to system jumps... without any connections, the Dallas system would remain hidden... no one would even know it's there.
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    Dallas system?

    I guess the end result is the same... removal of the system from my plug in :D Well, I guess this topic is done for.
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    Escape Velocity Plug-In

    As for the callsigns... well here's the history... Angel was my favorite female character from the wing commander games, maniac is my favorite character overall in wing commander. As for Raptor... well that came in slowly. At first I was Maniac Angel... then I started using Raptor but too...
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    Escape Velocity Plug-In

    Those sprites for wc1 will come in handy once I find someone who can put them into a resource fork... and that program might also be useful, though currently I have only wing commander 3 and privateer... so I'll have to get someone else to get the sprites and sounds for the rest
  14. M

    Dallas system?

    I still have no clue as to what Dallas is meant to be... or what is going on with it...
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    Escape Velocity Plug-In

    Well, the way I have my system, it depends completely on the co-ordinates of the system icons on the picture of the map... if the sol system is in pixel 1173x906... then by reducing it to 0x0 the other systems subtract by 1173x906... basically giving me the co-ordinates of the systems relative...
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