Recent content by Avacar

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    Alpha Test Game 7

    Yes, I got notified about this as well... not sure why. A bunch of turns going in. Are people actually playing out the rest of this test game? If so, I can dive into the issues related to the interface; clearly something to do with an upgraded PHP on the server versus the version I was using...
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    Alpha Test Game 5

    Hey Guys, I'm only days away from finishing my PhD finally IRL. My plan has secretly always been to spend some more time on TacOps development this summer. I can't recall how much I mentioned last fall when I last worked on it, but I am about 1/4 of the way through the scenario editing...
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    WCTOO: Phase 6

    I had 15 minutes today, so I fixed that error message for non-ship objects. I've confirmed it works for ships, flak fire, and asteroids. I haven't explicitly checked an explosion, but it should work. Missiles are another question; but I think they'll be fine, since they're pretty close to...
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    WCTOO: Phase 6

    Hmm, interesting. While I'm not too worried about explosions, asteroids are definitely something we'd want game makers/managers to move around when setting up. Among other changes I had to put in when I added the movement of ships, is that I changed all the icon tags from #ship_<databaseid> to...
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    WCTOO: Phase 6

    Yeah, this is "problem 2" above in action. The other ships' scripts should still be working though. Actually, you can (read: should) be able to move the ship with the popup closed. If not, let me know, because I am able to. The current inter-cel fudge factor I've got hardcoded all over the...
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    WCTOO: Phase 6

    I've moved the rotator icons to the bottom right, as discussed. I've also made a first cut at moving ships and objects. I haven't tested it too far yet. You simply drag an icon and it will be dropped. There are a number of known issues: The tile in which the ship drops is under the...
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    WCTOO: Phase 6

    Good point and an excellent catch; those names were "long" I suppose, and definitely caused the overflow. At the moment they are positioned statically; I could switch them to relative, and put them on the bottom-right corner of the popup. Can you think of an example where this will interfere...
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    WCTOO: Phase 6

    Ship rotation now works. You'll find rotation buttons available on all popups now. As always, this will eventually get hidden away again, and only be visible to "game managers/runners", but I've left it open for everyone to try, for now! Report bugs if you find them. I pulled some creative...
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    WCTOO: Phase 6

    Okay, I went with option 1 for missiles. Missiles will now list as x0 when empty, instead of dropping them. This will need some verification: I already know it works fine when I set the missiles to 0, but I need to verify that if we fire all our missiles empty, they will display as 0. This...
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    WCTOO: Phase 6

    Forgot to mention above that I also had chaff pods already working too. I took about an hour today and also just got the PTC and AMG multi-turn counters to be editable with a click as well. Seems to work great. (Best demonstrated using Game 6).
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    WCTOO: Phase 6

    Hi Everyone, So it has been a while since my last big coding update, and I also know both Game 5 and Game 7 have been fairly stagnant. That said, I did learn the lessons I needed to from those two games. Game 5 has pointed out a number of flaws with the UI in relation to large maps. I...
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    Browser Interface Development

    Sorry I was rambling a bit. Allow me to ramble further, and try to better explain what I was talking about: So I had "recently" added a mouse-over tooltip that gave ship names. I had put this in around the same time that I took out the automatic opening of the large popups. That manual...
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    RSI Pledge Thread

    I'm in for the early bird $30 for now. If he releases more details about what exactly each of these citizenship levels are, I may be convinced to improve my pledge in the future (a feature he's not currently offering, but given he's trying to emulate Kickstarter, he'll have to implement it if...
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    Browser Interface Development

    I just did another jquery update, but it still doesn't fix our problem. I spent about 2 hours today trying to get the new tooltip function to work instead of my manually coded tooltips, but they aren't playing nice with the css styles. Further, I looked into using the jquery's .position()...
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    Alpha Test Game 5

    Sorry, my bad. Somehow another *month* went by. Whoops! To celebrate the announcement of Star Citizen, I'll go ahead and boot Glorious (wowskyguy).
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