There's a piece of IMDb trivia that claims the poster in Blair's quarters is Freddie Prinze Jr.'s future wife, Sarah Michelle Gellar. I hate to ruin a non-Star Wars-related Wing Commander factoid but...
... it's not true. It's one of several propaganda posters made for the Tiger Claw sets (note the Confed flag behind her) and like the ones in other quarters and the lounge the lady is a stock photo model from a collection licensed by the production. I don't know who she is but as you can see I've found the source photo for the first time! Plus another one from the same shoot. Today she shows up frequently as the graphic for scammy social media accounts in search of wealthy American husbands. I also found her on a Czech translation of a romance novel by... Jude DEVERAUX! Which is pretty on-the-nose, IYKYK.I've got a few things planned for a new release. Currently I'm working on some memory fixes, better camera code to fix some jumpy issues I've seen online:In regards to Wing Commander 3
- A few changes to the scripting to make reading it easier.
- Added in Imgui support and making preferences so users can switch features on and off, including running the dos versions from inside Wing Loader. (Experimenting with voiceovers in DosBox but I don't know if it is possible due to how DosBox assigns memory addresses.)
- Adding the Origin Orchestra intro to WC1 and WC2
- Fixed a few missing voice overs in WC1 script.
I'm still on the hunt for mission flags for Win, Lose, objectives and so on. Need these for dialogue that starts different depending on how you flew your mission. Ex: Cobra after mission 1. Hobbes works fine because it always starts the same.
- True MP4 support is now up and running using libvlc. No need to convert ODVS videos and can now run the natively.
- Found some flags for cockpit textures that let me run the correct Pre flight sequence.
I'm back to full time work so progress is a bit slow but I'm hoping to have a new version out soon and maybe include a WC3 HD video demo with it.
Any ideas for new features are always welcome but thanks for checking in. :)
Here's a sample of reorchestrated WC4 track that George has already recreated on paper. The sound you hear is a digital recreation below, so the final result with live musicians will be even better!
Let's compare the Wing Commander 3 ship selection screen across ports! Here's the PC/Mac, 3DO (two screens instead of one) and PlayStation versions of the Arrow...
Three Hellcats V, primed, prepped, etc. Thunderbolt! The Longbow is largely cut from the 3DO version; it only appears as an option very rarely! (I found it in Delius 3, will have to chart it all out someday soon.) And the mighty Excalibur: There's an Easter egg in the PC version: if you hit ALT-S at this screen then it'll display specifications over the ships. None of the lore mentioned here matches anything else! One discovery from the 3DO version is that the Hellcat, Thunderbolt and the Excalibur get six mines per hardpoint! But the mostly absent Longbow doesn't. The Thunderbolt mine loadout is the default for the Torgo 2 minelaying mission even though you don't actually use them. The PC version assigns you a custom Longbow loadout for Torgo 2 and you DO need the mines. (It oddly also gives you the option of using a Thunderbolt that can't carry enough mines to win the mission.) And custom Excalibur loadouts for the T-bomb runs at Hyperion and Kilrah, respectively! I need to play through the PSX version with an emulator to grab those versions, but they're very similar to the PC. All the weapons options, minus the cloak and t-bomb on the PSX (they're not visible in the 3DO). Interesting that the 3DO changes the Leech into the Dumb Fire and the Dumb Fire into the Vampire. And we can't forget the card game! Weapons from the CTCG as adapted by artist and swordfighter Nicole Harsch! The Friend or Foe missile here is the Heat Seeker in the games (insert the 'hope someone got fired for that one' screenshot here). More systems from the card game. It's interesting that each version uses the weapons selection to sneak in little bits of lore (and a Star Trek joke in one of the cards).Hi folks, I've been battling against real life a little but work continues on the code & art. I have something slightly different to preview today - another side-project to the side-project; can't help myself - I've mentioned before that I'm interested in having General MIDI versions of the earlier game soundtracks, which would allow rendering with soundfonts or GM modules like the Sound Canvas (ala Privateer, WC3 etc.). In working towards that, rather than going directly from MT-32 to GM, I've been pulling apart the music and reorchestrating it in a more traditional sense first. Here's the first track I feel is ready enough to demonstrate:
I've made a start on most of the WC1 music, and about half of what I've started is close to being "finished" (first full pass anyway). I'll eventually use these as the basis for a General MIDI version, but I'm enjoying working on this "rendered" version in the meantime. The intent is that both this rendered version and the eventual GM version will both be available as mods for Confederation.
As per the results of the previous poll a Wing Commander design was in order. As such I picked the Longbow torpedo bomber. I played Wing Commander a lot and I did like the designs of the fighter and other ships in there. Kilrathi ships felt really alien and the story in which you could interact also appealed to me.Thanks to Rattler for the tip!I did make a few alteration as to its design. It now has a turret and 3, instead of a 2 man crew. A pilot, reargunner and a weapons officer. The turret gives it a better defensive capability since it is not highly maneuverable, albeit well protected, the turret can fend of enemy fighters and missiles coming in from other directions then its current heading.
Greetings all. As a result of your amazing generosity in pledging to this campaign we have more than passed the initial goal of recording with the full orchestra. Just to update you, I've booked August 19th of this year to travel to Budapest to record all the music! Because of this I will easily be able to meet my original projection of getting the final products to you by October. There will of course be editing and mixing involved, followed soon thereafter by creating the physical rewards.Here's another archival conversation with Mr. Oldziey to whet your Wing Commander music appetite!The Budapest Scoring Orchestra has become very busy recording many film scores in recent years. I'm also familiar with them through my work at Berklee College of Music in which they perform music composed by our online school's graduate students as part of their orchestration requirements. I guarantee that the orchestra's work will be stellar, and I will be there in person instead of remotely so as to add a personal connection to the process!
I still am hoping to meet the stretch goal of recording a choir. We still have some time left!
Musically yours,
George
It's an hourlong conversation, and most of the first twenty minutes or so are on his history with Wing Commander. They talk about how he got hired into Origin and into detail on how he orchestrated the games' music. There's even footage of the live WC orchestra recording that he crowdfunded several years back. It's a fun and informative watch!
@kingmakeress had me looking through the 3DO version of Victory Streak where I found this forgotten oddity included alongside the Kiranka claw symbol! These Kilrathi medals from the TCTG are worth considering as well!Find the original post here if you want to learn all about Kilrathi iconography!
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